Cognitive Comics

A Constructivist Approach to Sequential Art - Research Fellowship Grant from State University of New York at Buffalo. Fellowship recipient and author, Donald Jackson.

Art Education

  For a comprehensive article on why we should use Constructivism as a teaching approach, download

The Courage to be Constructivist by Martin G. Brooks and Jacqueline Grennon Brooks at THIS LINK.

Sequential art narratives are platforms on which any subject matter can be explored. The practice of using sequential art to teach is nothing new, the boundaries educators experience is the notion that "comic books" are about Super Heroes or are otherwise a form of adolescent entertainment. That the United States Military has published comics to train soldiers how to care for their equipment for decades is but one testament to this  point (SEE THIS LINK WILL EISNER'S EP MAGAZINE FOR EXAMPLE).

   Sequential art narratives activate both hemispheres of the brain while reading.

They incorporate the reader's imagination to "connect the dots" between panels and scenes. The reader must role play each character's part and thus gets a deeper interactive experience with this medium than with literature, video games or movies. Furthermore, sequential art gives us the choice of Time, how we pause or pace our reading experience. We can repeat a sequence as many times as we like and jump back and forth in a sequential art narrative to refresh or invigorate our experience of the narrative. The added element of Time and the fact that we must simultaneously view, read, interpret, act and visualize the connections between scenes makes this medium one that highly stimulates brain activity. What is this medium's relationship to art education?

The first half of the diagram above is the Constructivist approach to art education and involves aesthetic inquiry using artistic literacy: Content - Context - Form. The second half of the diagram is Discipline Based Art Education.

 

A Whole New Mind - Questions from Daniel Pink

 The last segment of my research eBook connects the 'Six Senses' needed for mastering The Conceptual Age and developing Right-Brained function as outlined in Daniel Pink's book A Whole New Mind, How Right-Brainers Will Rule the Future. The questions below are for educators to respond to his book, they frame the larger issues that Cognitive Comics is addressing; how to improve education through holistic brain functions.

Please download my eBook and find out how Cognitive Comics relates to the 'Six Senses'. The description of Pink's Six Senses below is from quote http://en.wikipedia.org/wiki/A_Whole_New_Mind:

  1. Design - Moving beyond function to engage the senses.
  2. Story - Narrative added to products and services - not just argument. Best of the six senses.
  3. Symphony - Adding invention and big picture thinking (not just detail focus).
  4. Empathy - Going beyond logic and engaging emotion and intuition.
  5. Play - Bringing humor and light-heartedness to business and products.
  6. Meaning - the purpose is the journey, give meaning to life from inside yourself.